4/11/2021
Captain, Gordi Boudreaux
Roughneck, Hooper
German Shepard, Dixie
Crew:
Pilot/Comtech Spec, Leah ‘Red’ Finnigan
Pilot, James ‘Finn’ Finnigan
Engineer, Tucker ‘Dozer’ Dozavich
Scientist, Dr Sebastian Conrad Waylon
Medic, Chandler McWard
Marshall, Moral Maddox
Colonial Marine, Roger Landow
Kid, Trinket.
The Sherwood is docked at the Wright-Aberra 2 Refueling Station. Captain Gordi invites us all to share a dinner, with champagne and synthetic spaghetti meatballs. He tells us we can call him Gordi if he’s in a good mood. If he’s in a bad mood, it better be Captain Boudreaux.
We are told it will take about 2 months to get to the Solomons, and pirate activity is high in the area because precious metals are being hauled out in large quantities.
We will be travelling there with an empty cargo, which is kind of a waste, but we have no contracts heading that way. Gordi talks a bit with Red and Finn about navigation. The rest of the crew gets to know each other a bit. The Sherwood is an older, but well maintained ship, with a lot of shiny new parts, including the new Mother6000 System that will awaken us all from cryosleep in case of emergency.
After we’re all done eating and getting to know each other, we all go to cryosleep and set out to the Solomons.
We are awoken from cryosleep with red flashing lights. There is a distress signal from USCSS Coventry, G-Class ship belonging to Keland Mining Corp, less than 30mins away. There is another ship in the vicinity but it’s not broadcasting any ID that we can pick up. As we get nearer, we run through some light debris floating around, we determine that the Coventry’s engines must have been blown up. Maddox runs a scan of the unknown ship, something appears to be wrong.
We run through denser debris as we get close, we hear them clanging against our outer hull. A floating, frozen body bumps into our front windshield, the body has massive burns and someone spots a sidearm at its waist.
The unknown, smaller ship was attached to the Coventry by an umbilical tube but somehow got blown out. Mild radiation is detected coming from the Coventry, and apparently there is still pressure within the ship. We detect no thermal readings from the small ship, and some from the Coventry. We discover that the smaller ship is named the Prophet, but doesn’t appear to be a known pirate vessel.
We discover two more airlock available to board the Coventry, one beneath it and one on the opposite side of the Prophet. Maddox, Landow, Dozer and McWard are suiting up to board the Coventry. Maddox initially fails to get the airlock to open, but Dozer manages to force it open. There is pressure inside, and as soon as we get in, we hear a gunshot and some yelling. Maddox slips into the Coventry, heading left from the airlock.
We see a guy clutching at his chest and falling down on the ground. A quick assessment indicates he’s dead. We see an old, bald man with a young girl, he runs away dragging her, yelling “Protect the girl!”
McWard, after assessing the guy is indeed dead, picks up his jack to use as a weapon and runs to a nearby doorway, discovering the ship’s bridge. At the far end of the hallway, the young girl somehow frees herself from Baldy’s grip, slipping away, running to a ladder and quickly sliding out of sight to a lower floor, Baldy hot on her heels.
Dozer follows McWard to the bridge, noticing that there is blood on most of the control panels, and they’re nearly all fried.
In the hallway, a mix of firefight and close combat erupts between Landow, Maddox, and two other guys, a skinny one that looks like a tweaker, and a black man with dreadlocks. Moments later, McWard and Dozer join in the fray, and the two enemies are quickly overpowered into submission, with only Maddox suffering a superficial wound from a gunshot that just grazed him.
Down below, Baldy is still trailing the little girl and trying to convince her to come out to him.
Back on the Sherwood, Finn sends a call to the Marshall Services, who tell him to not touch anything aboard either ships and that they’ll send a team there eventually.
Back on the Coventry, Landow is creeping up in the cargo hold full of machinery, looking for Baldy. He eventually finds the older man near an airlock, holding onto an adult female who was halfway through putting up a pressure suit. Baldy has his hand on the button to vent the airlock. Baldy rambles incoherently about the girl and the Prophet’s coming, says the little girl is a Dreamer, and that he will be reborn. After his little speech, he slams his hand on the button, blasting the door open and hurtling himself and the woman to their death into space.
Landow then talks the young girl into coming out, telling her he’s a Colonial Marine and that she’s safe now. She eventually comes out of her hiding spot and says her name is Trinket.
A search of the Coventry reveals two crew members are still alive, but one of them passes away shortly afterward as they’re being brought to the Sherwood. McWard stabilizes the other one.
Landow and McWard then board the Prophet, looking for anything of value. McWard finds some food and water. Red puts on a suit and tags along. Landow goes to the bridge where a few dead people and some papers are floating around. Red discovers some electronic correspondence that says “We have located the Dreamer. Intercept the ship, Brother Daniel. Do not fail the Messiah.”
The Prophet, given its small size, likely flew from a nearby location.
Maddox sends comms to the Marshall Services, giving them a brief recap of what happened, and is told the Marshalls will be there in a week and a half. We investigate our prisoners for any information. Tweaker and Dreadlocks have barcodes indicating they used to be prisoners. Barcodes seem to be of UPP origin. We draw some blood and take their fingerprints. Both prisoners have a tattoo that is similar in shape to @.
We eventually recover the two bodies that were jettisoned from the Coventry, and Baldy also has the same @-shaped tattoo as the other two. Turns out Baldy is the one named Brother Daniel.
Red brings Trinket to get washed up and fed.
Captain Gordi says we need to gtfo, this place isn’t safe, so we all go back to our cryosleep, along with the wounded crew member and the two captive pirates.
We wake up from cryosleep expecting to have arrived at the Solomons. McWard does a quick checkup on everyone, and discovers that the two bandits are missing from their cryobeds. After everyone wakes up and starts investigating, it is determined that all the logs and data from the previous weeks has been completely erased, and Mother is of no help trying to discover what happened. A quick scan of all heat signatures onboard the ship reveals we are two short. Oxygen levels are also lower than what we would expect, so it is likely that the two pirates have someone been vented out of the ship.
We discover we are near planet LV 178, New Galveston. It is completely the wrong way from the direction we should have taken to head to the Solomons, from where we left the Coventry. LV178 is a mining colony that failed, there was some nuclear incident. Trimonite used to be harvested there. Maddox tells us the story about the place, there was a large ship orbiting the planet serving as support for the colony, and when the nuclear incident occurred, things just kept going from bad to worse and when a shuttle tried to connect with the larger ship, it caused the larger ship to lose its orbit and eventually blowing up and crashing on the planet.
Elsewhere on the Sherwood, McWard hears some faint crying, like someone is in pain. After a little bit of back and forth, he finds Trinket in the air ducts, holding up her head as if she had a headache. She says she sees monsters in her sleep. McWard gives her something to help her sleep and proceeds to run a basic health checkup on her. Even in her sleep, she seems agitated, and once blurts out “We’re all gonna die.” Results indicate she’s healthy overall, only malnourished.
The rest of the crew debates whether it’s worth going down to the surface of LV178 to try and salvage whatever could be valuable, but a planetary landing involves burning a lot of fuel to get back to space.
While we’re still debating, we pick up a ship on our radar. It is a military Conestaga-class ship, USS Cerberus, and it hails us, telling us to be ready to be boarded. McWard tells Trinket to go hide back in the airducts where he found her earlier. Cerberus asks us to power down our engines.
A squad of colonial marines boards us, and bring the entire Sherwood’s crew back onto the Cerberus. We are met by a Lt Parris and Captain Bracket. We briefly explain what happened earlier with the Coventry. They ask us if we’ve been down to the surface of LV178. Landow pretexts the need to go to the bathroom and covertly sends a message to someone. Maddox thinks something is off with this whole thing, the ship, the captain, but can’t quite tell what it might be.
We’re held for a few hours while they check out the Sherwood, and we’re then released. McWard ensures that Trinket hasn’t been discovered, and he finds her where he told her to hide. Captain Gordi says we don’t have enough fuel to reach the Solomons from where we are, so we need to head to Sullivan9 to refuel.
While chatting with Maddox, Trinket admits she was talking with the captain while everyone else was in cryosleep (suspicious!) She talked about all the ships she’s been on. Talks about the black monsters in her dreams but says she’s actually never seen one. Shows us a drawing of said monsters. She also says that Brother Daniel was looking specifically for her.
We spend two weeks flying to Sullivan9, not daring to use cryosleep again after the shenanigans from earlier. The station is on the planet’s surface, so we’ll need to expend a lot of fuel just taking off again, refueling fully will take a while, so we can spend some time exploring around. The atmosphere is thick and gloomy, windy, but Finn lands us like a boss, outside the station’s walls. They are made of corrugated aluminum, and there is no gate to close them completely.
Trinket decides to tag along with Red. A sign at the city gate says “No Booze Allowed.” Maddox notices that some of the ship upgrades are worth a lot more than what the captain says he received as settlement for the earlier incident where his ship was attacked and damaged.
Trinket and Red go to try and find some heavy machinery. The workers they encounter attempt to get the two girls to go drink at a bar just out of town. Red is acting kinda weird. Dozer and Finn eventually tag along, after Dozer determined that there weren’t really any side jobs he could have done to earn some bit of extra money while we’re here.
Maddox goes to visit the local Marshall office to browse through the data terminal.
Landow does some research on his own and discovers that there is no record of a Colonial Marines ship named Cerberus, and that Parris and Bracket were stationed together at Hadley’s Hope and were both believed to be dead.
McWard performs an inventory of the medbay to see what needs resupplied.
At the shady bar, Finn, Red, Dozer and Trinket are met by five old guys inside. An asian one slumped on a table, with a large coat on, one sitting at the bar, and three other old ones sitting at a table, eyeing the newcomers and whispering about them. The place is lit by a single gas lamp dangling from the ceiling.
Trinket doesn’t feel like going inside so she stays out. She notices a small creature looking like some horseshoe crab with centipede legs. The thing slowly scurries after Trinket, and she tries to shake it off by running slowly in circles, giggling in the process.
The bartender seems to wait to get approval from the 3 guys at the table before serving the crew. Dozer has a beer, Finn has a whisky, and Red gets a beer as well. Bartender asks how long they plan to be in the bar.
Outside, Trinket notices that there are now three such bugs around her. She turns around to go find Red, and she heads a buzzing sound. Looking back, she sees that these things have wings and are taking off after her. She runs in, closing the doors, and muffled thuds are heard as the creatures latch onto the outside of the door. Bartender says that these things come out at night, they bite and it burns like a ?$!&?$/!# and they lay eggs inside of you.%
After some back and forth between the crew and the other patrons, it is discovered that the Asian guy has a F’ING HUGE bug latched on his torso, and that he’s barely responsive, barely alive. A look outside through a window reveals there are now eight or nine of these creatures on the door, and the bartender says everyone will have to stay inside until sunrise the next morning.
Red tries to pry off the beast from the Asian fellow, but the thing hisses and the man begins to bleed a bit from the chest. Everyone in the bar is starting to freak out a little, except Trinket who distracts herself by coloring some stuff.
The bartender says these creatures only started showing up in the past couple weeks. Locals think they come from a nearby mine. There are tales of these creatures literally lighting people on fire.
The Asian guy suddenly sits upright, suddenly looking quite alert. His throat then expands, the neck splits open, and tons of tiny bugs spill out, the large bug unlatches himself, and his guts fall out of his body. He catches fire. Hearing all this shit going on over their comms channel, McWard is quite glad to be safely on the ship counting rubber glove boxes and cough drop packets.
The bartender ended up falling behind his bar, he’s covered with boils and burns and other unenjoyable stuff.
At the Marshal office, Maddox spirits the local marshal into action, grabbing a shotgun and getting ready to head out to the bar.
Back at the bar, Trinket has climbed on a table. The bugs seem adverse to light and try to avoid it. Behind the bar, the bartender has caught fire. The three old men are also standing on a table. Everyone is standing on a table because that’s the smart thing to do, given that the floor is covered in deadly bugs.
One of the old guys trips and begins falling, and in an attempt to keep his balance, grabs onto the nearest thing, which happens to be the gas light. The fixture is ripped from the ceiling, the guy falls on the ground and is quickly covered in bugs and catches fire. Gas begins to fill the room, pooling at the ceiling. Finn tries to throw a chair at the nearest window but fails to break it.
At the Marshal office, Maddox and the local marshal made a mad dash to the vehicle. Maddox notices the bugs fly pretty fast and well in a straight line but their turning abilities leave to be desired. He smashes a bug with his flashlight, they are covered by a pretty tough chitin and it requires several blows to destroy it.
At the bar, Trinket is surrounded by bugs, standing on her table. She uses a small laser pointer to try and chase them away but it’s not very effective, so she takes her lighter out. As the sparks fly, the entire ceiling erupts in flames when the gas lights up. The bugs scurry away from the light, but the flames themselves don’t seem to bother them much at all.
On the Sherwood, Captain Gordi turns on all the ship lights on and lowers the ship’s armored vehicle down to the ground and takes off toward the bar.
McWard is enjoying the safety of the Sherwood, counting rolls of gauze and bottles of eyedrops.
At the bar, Trinket attempts to jump from table to table, but the raging flames bring her attempt to a screeching halt, as she can’t bring herself to take a single leap, frozen in fear. Red eventually makes her way to her, grabbing her.
One of the bar patrons runs outside, but as soon as he exits the door, he’s smothered in bugs. The light coming from within immediately chases the bugs away, but not before the man has been reduced to a charred mass of burnt flesh.
Inside, Dozer grabs a table and flips it on its side, using it as a shovel to plow his way through the bugs on the floor. The crew makes their way outside the building, jumping into a nearby vehicle and speeding away from the bar. Eventually everyone meets up and they all make their way back to the safety of the ship, wisely deciding to leave the ship’s vehicle outside for the night, and promising to give it a thorough inspection in the morning to ensure no stowaway bug is gonna get aboard the Sherwood.
McWard finishes counting the Naproleve pills.
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